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However, Zilla is able to escape, and informs his old bodyguard that they will meet again someday. The game ends with Lo Wang defeating Master Zilla, who tries and fails to kill him while piloting a massive war mech styled after a samurai. Following his mentor's dying words, Lo swears to put an end to Zilla's schemes. Master Zilla soon realizes the threat that Lo Wang poses and orders the creatures to kill him.įorced to fight for his life, Lo Wang manages to slaughter dozens of Zilla's minions until he discovers that Zilla also had his old mentor, Master Liep, murdered. When he discovers this, Lo Wang finds he can no longer stomach Zilla's evil and quits his job. This changes when Master Zilla, the company president who desires even more power and wealth, embarks on a plan to conquer Japan using creatures from the "dark side", having formed an alliance with the ancient deities that rule over them. Although he is aware of the unchecked corruption and crime that has resulted from Zilla Enterprises' dominance, Lo Wang is too content with his well-paid position to challenge his employers. Lo Wang is a bodyguard and enforcer for Zilla Enterprises, a powerful conglomerate that controls every major industry in a futuristic Japan. Ī reboot, also titled Shadow Warrior, was developed by Flying Wild Hog and published by Devolver Digital, launched on September 26, 2013. Later, Devolver Digital announced that they would permanently offer the game for free. In 2013, Devolver Digital announced the game would be free to obtain for a limited time on Steam. In 2005, 3D Realms released the source code for Shadow Warrior (including compiled Build engine object code) under the GPL-2.0-or-later license, which resulted in the first source port a day later on April 2, 2005. A combination of Shadow Warrior and Duke Nukem 3D: Atomic Edition was published by GT Interactive in March 1998, titled East Meets West. Although violent, the game had its own sense of humor and contained some sexual themes. The game's improvements included introduction of true room-over-room situations, the use of 3D voxels instead of 2D sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons).
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Mark Adams ported Shadow Warrior to Mac OS in August 1997. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D.
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The shareware version was released for the PC on May 13, 1997, while the full version was completed on Augand released in stores on September 16, 1997. Shadow Warrior is a first-person shooter video game developed by 3D Realms and published by GT Interactive.
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